
*R.U.S.E. displays maps a hundred times larger than in traditional RTS games, which makes raises strategy to an unprecedented scale and gives deception a lot more depth.
*RTS action that includes becoming a master of deception on the battlefield using tactics like decoys, camouflage, radio silence, deciphering to mislead enemies.
*Experience war as a strategist commanding a huge spectrum of mechanized and infantry units.
*Choose between six Axis or Allied powers with specific units and abilities and tactical leanings.
*Test your strategic skills with fast-paced, addictive adversarial skirmishes, up to 8 players.
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Amazon.com Product Description
R.U.S.E is a Real-time Strategy (RTS) game utilizing a revolutionary deception gameplay mechanic that adds a whole new dimension to its classic faction and resource collection based battlefield action. This mechanic allows and encourages players to engage in elaborate tactics of misdirection, which are as important as any other battlefield tactic to overall success in-game. Additional important features include six historically accurate Allied and Axis nation factions from the conflict, each with specific units, huge maps magnifying the importance of strategy and multiplayer support up to eight players. .caption font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; ul.indent list-style: inside disc; text-indent: -15px; table.callout font-family: verdana; font-size: 11px; line-height: 1. 3em; td.vgoverview height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px;
Tactical deception system.
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Easy targeting functionality.
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WWII specific weaponry.
View larger. Rebirth of the RTS Genre Through Deception
Developed by Eugen Systems, R.U.S.E is a WWII based Real-time Strategy (RTS) game that is set to refresh the genre through the introduction of battlefield deception on a major scale. Of course the existence of deception as a tactic is as old as the RTS genre itself, but the approach to this taken by R.U.S.E is far beyond anything that has come before it. Instead of the one-off ploys and minor misdirections enacted at players' discretion seen in other games, R.U.S.E. Raises deception to the level of an integral battlefield tactic. Deceptive tactics,
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