
*Just as the monsters appear on screen, a dial clock called "Mog Clock" appears in the middle of the bottom half of the screen and a red ring surrounds the player's character with a radius of about 3 meters.
*The Crux system allows players to jump through various gates throughout XIII-2. Players will see a drastic change, based on their choices. This would also go towards the multiple endings of the game.
*Players will be presented with a puzzle-like problem in a void between dimensions.
*The player will be presented with a series of "dialogue trees" when talking to non-player characters (NPCs).
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